195 lines
7.9 KiB
JavaScript
195 lines
7.9 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.generateNewId = exports.setGenerateIdOption = exports.produceIds = exports.generateNewIdAsync = exports.expandUuidTo36Bytes = exports.shrinkUuidTo32Bytes = exports.sequentialUuid = void 0;
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var tslib_1 = require("tslib");
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var uuid_1 = require("uuid");
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var random_1 = require("./random/random");
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var _nodeId;
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var _clockseq;
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// Previous uuid creation time
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var _lastMSecs = 0;
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var _lastNSecs = 0;
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// 根据uuid v1改的,产生按时间顺序uuid的函数(更优于底层数据库的插入行为)
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// **`v1()` - Generate time-based UUID**
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//
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// Inspired by https://github.com/LiosK/UUID.js
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// and http://docs.python.org/library/uuid.html
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var byteToHex = [];
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for (var i = 0; i < 256; ++i) {
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byteToHex.push((i + 0x100).toString(16).slice(1));
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}
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function unsafeStringify(arr, offset) {
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if (offset === void 0) { offset = 0; }
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// Note: Be careful editing this code! It's been tuned for performance
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// and works in ways you may not expect. See https://github.com/uuidjs/uuid/pull/434
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return (byteToHex[arr[offset + 0]] + byteToHex[arr[offset + 1]] + byteToHex[arr[offset + 2]] + byteToHex[arr[offset + 3]] + '-' + byteToHex[arr[offset + 4]] + byteToHex[arr[offset + 5]] + '-' + byteToHex[arr[offset + 6]] + byteToHex[arr[offset + 7]] + '-' + byteToHex[arr[offset + 8]] + byteToHex[arr[offset + 9]] + '-' + byteToHex[arr[offset + 10]] + byteToHex[arr[offset + 11]] + byteToHex[arr[offset + 12]] + byteToHex[arr[offset + 13]] + byteToHex[arr[offset + 14]] + byteToHex[arr[offset + 15]]).toLowerCase();
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}
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// See https://github.com/uuidjs/uuid for API details
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function sequentialUuid(_a) {
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var random = _a.random;
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var i = 0;
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var b = new Array(16);
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var node = _nodeId;
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var clockseq = _clockseq;
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// node and clockseq need to be initialized to random values if they're not
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// specified. We do this lazily to minimize issues related to insufficient
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// system entropy. See #189
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if (node == null || clockseq == null) {
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var seedBytes = random;
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if (node == null) {
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// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
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node = _nodeId = [
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seedBytes[0] | 0x01,
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seedBytes[1],
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seedBytes[2],
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seedBytes[3],
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seedBytes[4],
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seedBytes[5],
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];
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}
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if (clockseq == null) {
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// Per 4.2.2, randomize (14 bit) clockseq
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clockseq = _clockseq = ((seedBytes[6] << 8) | seedBytes[7]) & 0x3fff;
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}
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}
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// UUID timestamps are 100 nano-second units since the Gregorian epoch,
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// (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
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// time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
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// (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
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var msecs = Date.now();
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// Per 4.2.1.2, use count of uuid's generated during the current clock
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// cycle to simulate higher resolution clock
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var nsecs = _lastNSecs + 1;
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// Time since last uuid creation (in msecs)
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var dt = msecs - _lastMSecs + (nsecs - _lastNSecs) / 10000;
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// Per 4.2.1.2, Bump clockseq on clock regression
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if (dt < 0) {
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clockseq = (clockseq + 1) & 0x3fff;
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}
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// Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
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// time interval
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if ((dt < 0 || msecs > _lastMSecs)) {
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nsecs = 0;
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}
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// Per 4.2.1.2 Throw error if too many uuids are requested
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if (nsecs >= 10000) {
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throw new Error("uuid.v1(): Can't create more than 10M uuids/sec");
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}
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_lastMSecs = msecs;
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_lastNSecs = nsecs;
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_clockseq = clockseq;
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// Per 4.1.4 - Convert from unix epoch to Gregorian epoch
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msecs += 12219292800000;
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// `time_high_and_version`
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var tmh = ((msecs / 0x100000000) * 10000) & 0xfffffff;
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b[i++] = ((tmh >>> 24) & 0xf) | 0x10; // include version
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b[i++] = (tmh >>> 16) & 0xff;
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// `time_mid`
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b[i++] = (tmh >>> 8) & 0xff;
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b[i++] = tmh & 0xff;
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// `time_low`
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var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
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b[i++] = (tl >>> 24) & 0xff;
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b[i++] = (tl >>> 16) & 0xff;
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b[i++] = (tl >>> 8) & 0xff;
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b[i++] = tl & 0xff;
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// `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
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b[i++] = (clockseq >>> 8) | 0x80;
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// `clock_seq_low`
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b[i++] = clockseq & 0xff;
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// `node`
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for (var n = 0; n < 6; ++n) {
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b[i + n] = node[n];
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}
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return unsafeStringify(b);
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}
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exports.sequentialUuid = sequentialUuid;
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function shrinkUuidTo32Bytes(uuid) {
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return uuid.replaceAll('-', '');
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}
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exports.shrinkUuidTo32Bytes = shrinkUuidTo32Bytes;
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function expandUuidTo36Bytes(uuidShrinked) {
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return "".concat(uuidShrinked.slice(0, 8), "-").concat(uuidShrinked.slice(8, 12), "-").concat(uuidShrinked.slice(12, 16), "-").concat(uuidShrinked.slice(16, 20), "-").concat(uuidShrinked.slice(20));
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}
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exports.expandUuidTo36Bytes = expandUuidTo36Bytes;
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// 直接生成uuid的接口,为了适配各种环境,写成异步
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function generateNewIdAsync(option) {
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return tslib_1.__awaiter(this, void 0, void 0, function () {
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var option2, _a, _b;
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var _c, _d;
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return tslib_1.__generator(this, function (_e) {
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switch (_e.label) {
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case 0:
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option2 = option || ID_OPTION;
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if (!((option2 === null || option2 === void 0 ? void 0 : option2.shuffle) || process.env.NODE_ENV === 'development')) return [3 /*break*/, 2];
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_a = uuid_1.v4;
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_c = {};
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return [4 /*yield*/, (0, random_1.getRandomValues)(16)];
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case 1: return [2 /*return*/, _a.apply(void 0, [(_c.random = _e.sent(), _c)])];
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case 2:
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_b = sequentialUuid;
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_d = {};
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return [4 /*yield*/, (0, random_1.getRandomValues)(16)];
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case 3: return [2 /*return*/, _b.apply(void 0, [(_d.random = _e.sent(), _d)])];
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}
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});
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});
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}
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exports.generateNewIdAsync = generateNewIdAsync;
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// 实现同步的id缓存接口,以便于前台使用
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var ID_BUFFER = [];
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var ID_OPTION = {};
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function produceIds() {
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return tslib_1.__awaiter(this, void 0, void 0, function () {
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var iter, _a, _b;
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return tslib_1.__generator(this, function (_c) {
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switch (_c.label) {
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case 0:
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iter = 0;
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_c.label = 1;
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case 1:
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if (!(iter < 128)) return [3 /*break*/, 4];
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_b = (_a = ID_BUFFER).push;
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return [4 /*yield*/, generateNewIdAsync()];
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case 2:
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_b.apply(_a, [_c.sent()]);
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_c.label = 3;
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case 3:
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iter++;
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return [3 /*break*/, 1];
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case 4: return [2 /*return*/];
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}
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});
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});
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}
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exports.produceIds = produceIds;
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produceIds();
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function setGenerateIdOption(option) {
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ID_OPTION = option;
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ID_BUFFER.splice(0, ID_BUFFER.length);
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return produceIds();
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}
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exports.setGenerateIdOption = setGenerateIdOption;
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function generateNewId() {
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if (ID_BUFFER.length > 0) {
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var id = ID_BUFFER.pop();
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if (ID_BUFFER.length < 64) {
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produceIds();
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}
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return id;
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}
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else {
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// 如果没来的及填满缓冲池,这里用一个简单的算法产生同步id(在小程序环境下跑出来过)
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var random = new Uint8Array(16);
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var iter = 0;
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do {
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random[iter] = Math.ceil(Math.random() * 1000) % 128;
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} while (++iter < 16);
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if ((ID_OPTION === null || ID_OPTION === void 0 ? void 0 : ID_OPTION.shuffle) || process.env.NODE_ENV === 'development') {
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return (0, uuid_1.v4)({ random: random });
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}
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return sequentialUuid({ random: random });
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}
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}
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exports.generateNewId = generateNewId;
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